Ne Zha support is going to start like most support builds, you'll leave the base with Guardian's Blessing, three health pots, three multi-pots, and Heavenly Wings. Upon getting Wind Fire Wheels up, your combo is going to be Armillary Sash, Wind Fire Wheels, Universal Ring Toss, then Flaming spear to chase down the enemy. Lastly, when you hit level 5, you will level your ultimate ability, Wind Fire Wheels. While it does add sustain, leveling your 1 is going to be the priority. When you hit level 4, that is when you will level Flaming Spear. It also helps apply more pressure in the lane as well. Then, you're going to level your 1 again to provide the extra damage to be able to invade the enemies jungle and back camps. Leveling this early will provide you with a nice 1-second stun to set up or peel for your carry, especially with how popular level 2 and 3 ganks are in duo lane right now. After Universal Ring Toss, you're going to level your 3, Armillary Sash. This will help in the lane phase, as stated above, you'll start by tossing the ring at the back archer minions to help clear the wave. The first ability you will level is your 1, Universal Ring Toss. It is extremely hard to do, but you need to feed your team to get ahead! Ne Zha has a very unique kit, with three forms of crowd control, a protections shred that can affect the whole enemy team, and multiple movement speed boosts for yourself, so you can provide a tremendous amount of support. While playing Ne Zha as support, you will have to resist every urge to take kills from your carries. This can provide so many opportunities for your team to follow up with you on, especially if you grab a carry role on the enemy team for your team to bombard upon landing. Not only can you critically strike someone up to 5 times, but you're also pulling them out of a teamfight, setting up an engagement, peeling for the enemy, or just flat-out bullying in the lane. This ability is one of the main reasons Ne Zha is so good in the jungle, solo lane, and as support. Wind Fire Wheels does 30/50/70/90/110 (+30% of your Physical Power) damage per hit and damage (Initial/Landing): 50/105/160/215/270 (+65% of your Physical Power) upon landing. While knocked skywards, enemies are not considered Crowd Controlled. This ability hits one initial time upon knock up, the three-hit combo, and then again dealing additional damage to enemies in the radius as he lands for a total of five hits. If he hits an enemy god, he knocks them skyward for 4s, unleashing a 3-hit combo (successfully timed attacks during the combo result in critical strikes), then smashing them back to Earth in his starting location. Last, but certainly not least, is Ne Zha's Ultimate ability, Wind Fire Wheels. Ne Zha dashes forward. It will slow them down and give your Hunter a little bit of an early advantage. As support, you will want to aim your ring bounce towards the back line minions, this will hit all three of them and typically hit one of the enemies in the lane. This ability is good for so many things, from securing objectives in the jungle to clearing waves in the lane. Not only do you get the damage and the protections debuff, but it also applies a 25% slow and 5% movement speed increase per bounce. Along with the base damage, it also shreds their protections by 10/11/12/13/14 per hit. As you level up the ability, it'll bounce 4/5/6/7/8 times. This scales nicely and does 75/100/125/150/175 (+20% of your Physical Power) damage on the initial bounce. Subsequent hits on the same target deal 25% less damage. Each hit also stacks a movement speed buff on Ne Zha for 2s. Ne Zha's first ability you will level, even as support, and continue until it's maxed out is called Universal Ring Toss. Ne Zha throws the Universe Ring, bouncing several times, dealing damage, applying a Physical Protection Debuff for 3s and Slowing for 1s.
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